Animal, Vegetable or Mineral (20 Questions)
8+Guess the mystery object with 20 yes-or-no questions.
34 games, and 23 of them need nothing more than a window and a bit of imagination. Pick an age, pick a type, then open the rules.

Guess the mystery object with 20 yes-or-no questions.
Build a story one sentence each. Expect plot twists.
Race to spot the whole alphabet, in order, on signs and number plates.
Each country has to start with the last letter of the one before.
Take turns naming things in alphabetical order. Stuck? You’re out.
“A is for…, B is for…”. Remember the whole chain or you’re out.
Pick a colour, count the lorries. First to 25 wins.
Score a run for every leg in a pub name. No legs and you’re out.
Word association: dog… animal… donkey… keep the chain going.
Change one letter at a time: games, gates, mates, mites…
Five random letters, one silly sentence about an animal.
Make a spotting list together, then tick it off as a team.
Count wheels for points, until a lorry ends your innings.
The classic: “I spy with my little eye, something beginning with…”
Turn number-plate letters into silly phrases.
Pot red cars and colours in order. A silver car ends your break.
Name something in the category. Last one still thinking wins.
Best of three. Settles most back-seat arguments.
Who can stay quiet the longest? A parents’ favourite.
Answer every question with “rhubarb”. Laugh and you’re out.
Answer quick-fire questions without saying yes, no, black or white.
See a horse, shout “sheep!”. The slowest pays a sweet.
Count cows on your side of the car. A graveyard buries the lot.
Stuck in a queue? Invent life stories for the people in the next car.
How many uses for a pair of pants? Most ideas wins.
First to shout “yellow car!” wins. The last to shout pays the price.
Tennis scoring, burps instead of balls. One game is plenty.
Trick the others into looking at your secret hand shape.
“One, two, three, four, I declare a thumb war.”
Spot it, claim it (“MY tractor!”) and score it on the sheet.
Picture bingo cards. First to finish a line wins.
Tick off the alphabet from the number plates around you.
Score the next car: lorries 10, Euro plates 20, an Audi TT 50. Caravans cost you.
Dots and boxes, where the things you spot decide how many lines you get.
No game ticks all of those boxes. Try taking one filter off.
The same game can be brilliant on a country lane and hopeless on the M6. A rough guide to what works where.
Nothing to spot except the car next to you, so play games that come out of your head.
Lots of lorries and not much else. Colour and counting games work best at seventy miles an hour.
Pubs, cows, horses and tractors: the best spotting ground there is.
Once the street lights come on, switch to games you play with your ears.
Roadworks, a tricky junction, a new town. Games that keep the back seat busy without shouting.
Short, silly games that get a laugh out of the whole car. Sweets help.
The full rules of the 23 games that started the site, from I Spy to Car Snooker.
Yellow Car, Muppet and a few more that older ones will actually join in with.
Bingo cards, score sheets and the original 41-page activity book to print before you go.