TRAVEL GAMES, STOCKING FILLERS OR PARTY FAVOURS

MAGNETIC GAMES
Also available in the car-travel games shop are a selection of magnetic games for the car: Snakes and ladders,
Dominoes, Ludo ... Handy size to just pop in your bag and because they are magnetic no pieces flying all over the place!!

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TRAVEL GAMES

ANIMAL VEGETABLE OR MINERAL (20 QUESTIONS)
recommended age 8 and above


Someone thinks of an object that falls under the category of animal,
mineral, or vegetable and then tells the other players which group it is in. The
players then take turns asking questions that can be answered with a YES or
NO. For example, if the object is a marble its made from glass so its mineral, and the questions might go
...'Is it alive?'... 'No'
'Can I use it?'... 'Yes'
'Is it useful?'...'No'
'is it small?'...'yes"
'Can I play with it?'...'Yes'
'Is it a marble?' 'Yes'
After 20 questions everyone has one last go and then its the next persons turn to choose something

MAKE UP A STORY
recommended age 8 and above

Someone starts with a sentence about absolutely anything...ie. PLAYER 1 Charlie was walking along the street when out of the corner of his eye he saw something that made his blood freeze. PLAYER 2 He saw an ice cream van and ran to order a 99. The next person has to follow on with their own sentence that may or may not be what player one had intended. We have had huge fun with this game where one child has been determined to make the story a horror whereas another child has wanted to make it a humour / romance...let the battle commence!

A to Z GAME
Fine for all children who know their alphabet

This is a game of speed and observation. Everyone looks around them and has to find the letters of the alphabet from A-Z in order. Only one person can have any one letter (if there is a P on a signpost only one person can have it) so there is a lot of shouting to stake the claim! Letters can be found on number plates, billboards, road signs, place names etc etc. although the letter Q is very tricky (bus stops often have QUEUE THIS SIDE for those with eagle eyes!)
The winner is the first to Z.

COUNTRIES
recommended age 8 and above

Someone starts by choosing a country ie. France. The next person must
name a country whose name begins with the last letter of the previously
named country. In this case the last letter of France is E, so the next person must name a country beginning with E, ie England then Denmark until someone gives up. This game could work with any subject from animals to pop stars!

NAME GAME
recommended age 6 and above

Choose a subject such as girls names and everyone has to give the name of a girl in alphabetical order ie Alyson, Betty, Carol etc. When you get to Z go back to A again. Players drop out as they can't think of anything and the winner is the last one in.


ALPHABET MEMORY GAME
recommended age 8 and above

The first person starts with the letter A and says
'A is for (choose a word beginning with A)
Player 2 then says 'A is for (choose a word beginning with A)
B is for (choose a word beginning with B)

This continues down the alphabet until at Z the player needs to remember all the letters and the things attached to them from A-Z.
The winner is the last person to do it correctly.This is very good for your memory and you can make it more fun by using silly words like T is for mummies temper

COLOURED LORRIES
recommended age 2 and above

Each person chooses a colour and this is then written on a piece of paper
next to your name. Mark 1 point next to your name each time you spot a car of your chosen colour. The winner is the first to reach 25.
Coloured Lorries helps small children with their colours and attention levels.

PUB CRICKET
recommended age 8 and above

This works best when driving through towns. You have to look out for Pubs,
and look at what they are called. Then you score `runs' by the number of legs
in the title ie. the 'Green Dragon' would score 2 runs, and the
'Black Horse' would score 4. Your innings is over when a pub name has no
legs for example `The Why Not'. The winner is whoever scores the most during
their innings.

CONNECTIONS
recommended age 4 and above

One person starts off with a single word eg. dog, the next
person has to say the first word they think of related to dog eg. animal, the next person the first word they think of connected to animal
eg donkey, and so on until you get completely stuck. You can also play this game by remembering the words that have gone before and if anyone repeats one they are out.
This is very good for lateral thinking

CHANGE A LETTER
recommended age 8 and above

The first person starts off with a single word (this game is easiest if you write it
down), the next person has to change one letter and make a different word,
and so on until no more words can be made. (For example, "James, Games,
Gates, Mates, Mites, Mines, Minus")

SILLY MESSAGES
recommended age 6 and above

Take turns calling out five letters in any order, such as 'E, H, A, S, and W.' All
players write them down. Then everyone gets a few minutes (or a few miles)
to figure out a silly message about an animal using the letters to start words.
For example, with the letters above you could write 'Emus have a silly walk'.
After you've taken turns reading
your messages, another person calls out a new set of letters.

LIST AND LOOK
all ages because you work as a team

Take turns naming animals you think you might see in the next 20 miles (or longer if you are on a motorway). Everyone makes the same list. For example,
you might put these on the list: baby in a car, bird of prey, a dragon on a pub sign, some cows, etc. The adult in the car decides if they are either too difficult or easy. The car then work together as a team and cross the animals off as you find them. Sometimes its easier for an adult to cross off the list especially with the under 5's
The driver doesn't help because he has to give each of the players a little treat for everything found on the list by the time you've covered in the given amount of miles.


WHEELS CRICKET
recommended age 6 and above

Each player has an innings. During your innings you have to spot vehicles
and count the wheels on them adding up as you go along. For example, if a
car passes, you get 4 points and if a bike passes, you get 2 points. If a
vehicle with 6 or more wheels passes, your innings is over and the next player
gets a go. The person with the most points at the end of the innings wins

'I SPY'
recommended age 2 and above

The first player thinks of something they can see and says 'I spy with my little eye something beginning with...' The winner is the first to guess correctly then its their turn. For smaller children it can be I spy a cat and the child looks for the cat. I spy some thing red and the child can find a red car.

CAR REGISTRATION NUMBERS
recommended age 6 and above

Make phrases with the car registration numbers e.g. WWW 435D could be Wierd Wooly Wombats.


CAR SNOOKER
recommended age 8 and above

You will need a paper and pencil for this to keep track of the score, its probably best if one person scores and everyone else plays (to avoid arguments). Starting with the player behind the driver the game starts after the first silver car. The player has to pot balls in order until the next silver car which ends his or her go. The winner is the person with the most points after the black has been potted at the end of the whole sequence (see a black car) after 'potting' all the other colours in order. (pink balls are a car with a caravan, brown balls are a white van)
The order of colours is: red 1 point, followed by any of the colours below (do this 15 times). yellow 2 points, green 3 points, brown 4 points, blue 5 points, pink 6 points, black 7 points. Hold on I haven't finished yet! if you see two red cars behind each other, when you are doing the first bit of red followed by colour, you loose 4 points and your go!

CATEGORIES
recommended age 6 and above

Decide on a category. Starting with the person behind the driver each player has to name something in that category. As each player cant think of something new they drop out of the game. The winner is the last person left. Categories can include: trees, flowers, animals, colours, etc


ROCK PAPER SCISSORS
recommended for 2 players age 5 and above

Players count to three then make thier hands into the shape of a rock (clenched fist) paper (flat hand) or scissors (hands clenched with index and middle finger stretched out into the shape of scissors). Rock smothers scissors but is smothered by paper, Paper smothers rock but is cut by scissors and Scissors cut paper but are smothered by rock. Winner is the best of three

THE SILENT GAME
any age

See who can stay quiet for the longest...the winner (the last person to make a noise) gets a treat.
A brilliant game for when things are getting fraut, if you're lucky they might even fall asleep!!

RHUBARB
any age

You must only answer rhubarb to any question you are asked...ie 'what do you like taking to bed with you'...answer rhubarb' but if you laugh your turns over. Time each go and the one who stays in the longest is the winner. This can be played using the word of your choice. My children like playing it with the word poo, giving hours of hilarity, but I'm sure your kids are far more sensible!!

YES! NO! BLACK AND WHITE
any age

A version of the game above but you're only allowed to say yes, no, black or white


HORSE
3 upwards

Dish out some jelly sweets (or sweets that don't melt) between the players. If you see a horse you must yell 'sheep'. The last one to yell it gives one of their sweets to the person on their left...if they yell horse by mistake they give a sweet to the player on their right too. To make it more fun for older children, and adults! if you see a sheep you must yell 'horse' a caravan 'bird' a bird 'caravan' a police car 'dog' and a dog 'police car'


COUNTING GAME
any age

Count a specific animal if you're in the country people, cats or dogs if your in the town that you see on your side of the car. If you pass a graveyard on your side of the car, you go back to zero, but only if the opposing team calls out "your (cows, sheep, men etc) are buried!". This game gets interesting when distraction tactics are used to either cause your opponent to miss the thimg they are counting on their side of the road or to miss a graveyard on your side of the road. A white horse can count as 10 bonus points and a postbox can cancel out a graveyard like a get out of gaol free card (for this it is probably a good idea to have a piece of paper that the adults can issue out when a post box has been seen and surrendered when used to stop the points being taken off because of a graveyard) The team with the most points wins.


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family must haves .... Slankets and kids Slankets Snack and play travel tray and Silly Bandz



WHILE YOUR TRAVELLING OR STUCK IN A JAM
Get up to date travel reports from your mobile

Frixo traffic reports can be viewed on a mobile phone or pda. This can be useful because road traffic is continuously changing. Which means you can see average speeds at particular motorway junctions in real time directly from your mobile phone.

* Log on to the frixco service at www.frixo.com/

* For older phones use www.frixo.com/wap.wml

Take a look at our best sellers backpacker great new card game - The Slanket - Sily Bandz - Magnetic Games - Travel Tray

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